![3d max maya cinema 4d 3d max maya cinema 4d](https://i.ytimg.com/vi/lSCAzUWuFus/maxresdefault.jpg)
Like you wont see it doing the lions share of the VFX, but you will see it here and there. You can also find it in film.just not as a tentpole application. cause you can get those results relatively painlessly with some clever mographing. Like these <- there are tons of examples of stuff like this. Almost every major league sport and network uses it ( especially the NFL) for all their flashy bumpers and title sequences and stuff like that. If youre wondering about work done in Cinema professionally, you dont really have to look very far. So having an application that speeds up those workflows is usually very advantageous. And given that most motion graphics tend to be for television, the turnover time is very often pretty short.
![3d max maya cinema 4d 3d max maya cinema 4d](https://4.bp.blogspot.com/-aDQpeGeeJXo/USnJXFwLroI/AAAAAAAAA1k/xq5cStNeKLM/s1600/1.jpg)
The Mograph tools speed up the workflow for motion graphics considerably, over the other 3D packages, and often allow you to keep things parametric - which means you can change the animation easily even after youve keyframed it out (think changing Mograph text after youve already animated its reveal.stuff like that). Primarily because you can get very good animated results, relatively quickly, with little need for time-consuming keyframing.as well as its long-standing tight integration with After Effects - the other Motion graphics standard application. Who knows.Ĭinema 4D is used predominantly in Motion Graphics. I think its calling is really a combination with Unity 3D for low to midrange 3D gaming, a market which is now heavily driven by high-end smartphones. Its actually got alot of really powerful features now. I dont think its found a niche yet, but alot of the headaches with it were overcome after the 2.5 release, when they overhauled the UI and made it actually usable to people not in the development community.
#3D MAX MAYA CINEMA 4D FREE#
From what I understand.īlender - being free - is also greatly increasing in popularity. Need to flood a city or have a hurricane, or a crazy super-twister? Houdini is probably what you want. Houdini is used predominantly for very complex particle simulations.
![3d max maya cinema 4d 3d max maya cinema 4d](https://imag.malavida.com/mvimgbig/download-fs/cinema-4d-studio-11354-1.jpg)
But like I said, thats om my own opinion) In fact, most Max users I find generally do not use mental ray. most Archviz houses use the Max/Vray combination. (I'd also say its partly due to the introduction of Vray, which first started as a Max plug-in. Primarily because of its tight integration with Revit, which has become the standard for architecture over the past half-decade. It just lends itself toward that type of working.ģDS Max is used predominantly for Architectural Visualization. Maya is predominantly used for Film, mostly because alot of high end effects houses have developed custom plug-ins and workflows around it.
#3D MAX MAYA CINEMA 4D PROFESSIONAL#
in that there is one particular professional field which uses it predominantly over the others. So I'll just give you my opinion.įrom my own personal experience, each 3D package is sort of the 'master' of 1 domain. Then again, you're coming to a Cinema 4D subreddit and asking Cinema4D users if theres going to be a future in C4D, so were all going to be a bit biased I think.